Index

A | B | C | E | G | I | M | P | R | S | T

A

Action (class in ahorn.GameBase.Action)
Actor (class in ahorn.GameBase.Actor)
ahorn (module)
ahorn.Actors (module)
ahorn.Actors.MCTSPlayer (module)
ahorn.Actors.RandomActor (module)
ahorn.Actors.RandomPlayer (module)
ahorn.Arena (module)
ahorn.Controller (module)
ahorn.GameBase (module)
ahorn.GameBase.Action (module)
ahorn.GameBase.Actor (module)
ahorn.GameBase.Player (module)
ahorn.GameBase.State (module)
ahorn.TicTacToe (module)
ahorn.TicTacToe.Actions (module)
ahorn.TicTacToe.States (module)
Arena (class in ahorn.Arena)

B

backpropagation_phase() (ahorn.Actors.MCTSPlayer.MCTSPlayer method)
bootstrap() (ahorn.Arena.Arena static method)

C

Controller (class in ahorn.Controller)
copy() (ahorn.GameBase.State.State method)
(ahorn.TicTacToe.States.TicTacToeState method)

E

execute() (ahorn.GameBase.Action.Action method)
(ahorn.TicTacToe.Actions.TicTacToeAction method)
expansion_phase() (ahorn.Actors.MCTSPlayer.MCTSPlayer method)

G

get_action() (ahorn.Actors.MCTSPlayer.MCTSPlayer method)
(ahorn.Actors.RandomActor.RandomActor method)
(ahorn.GameBase.Actor.Actor method)
get_actor() (ahorn.GameBase.State.State method)
(ahorn.TicTacToe.States.TicTacToeState method)
get_legal_actions() (ahorn.GameBase.State.State method)
(ahorn.TicTacToe.States.TicTacToeState method)
get_players() (ahorn.GameBase.State.State method)
(ahorn.TicTacToe.States.TicTacToeState method)
get_random() (ahorn.GameBase.State.State method)
(ahorn.TicTacToe.States.TicTacToeState method)
get_utility() (ahorn.GameBase.State.State method)
(ahorn.TicTacToe.States.TicTacToeState method)

I

is_final() (ahorn.GameBase.State.State method)
(ahorn.TicTacToe.States.TicTacToeState method)
is_leaf() (ahorn.Actors.MCTSPlayer.TreeNode method)

M

MCTSPlayer (class in ahorn.Actors.MCTSPlayer)

P

play() (ahorn.Arena.Arena method)
(ahorn.Controller.Controller method)
Player (class in ahorn.GameBase.Player)

R

RandomActor (class in ahorn.Actors.RandomActor)
RandomPlayer (class in ahorn.Actors.RandomPlayer)

S

selection_phase() (ahorn.Actors.MCTSPlayer.MCTSPlayer method)
simulation_phase() (ahorn.Actors.MCTSPlayer.MCTSPlayer method)
State (class in ahorn.GameBase.State)
str() (ahorn.GameBase.State.State method)
(ahorn.TicTacToe.States.TicTacToeState method)

T

TicTacToeAction (class in ahorn.TicTacToe.Actions)
TicTacToeState (class in ahorn.TicTacToe.States)
TreeNode (class in ahorn.Actors.MCTSPlayer)